first off, in those days i did not appreciate the idea of multiplayer we all thought playing online was for losers and nerds, we liked to play single players campaigns only, and if there was more than one of us, we'd hotseat.Īlso, unreal needed hardware acceleration, and we didn't have a decent GPU.Īnd when i did have a chance to play unreal, i didn't understand it - i had no idea how to move, and when i did learn how to, i thought double-tapping was basically cheating. Never was a big fan of unreal, for various reasons. Nice to see the game still being remembered. Like so many other old-school games I've had a splurge on replaying recently (Doom 1-2, Quake 1-2, RTCW, MoH:AA, NOLF1-2, Bioshock 1-2, Serious Sam FE/SE, etc), I've had 100x more fun re-blasting through this stuff again than engaging in the latest $60 $90-$120 pay2win grind-fest cr*p. Another one of those old games that were linear but had levels designed in such a way they didn't feel anywhere near as claustrophobic as 'evolved' modern "6ft wide + cutscenes every 50ft cinematic experiences".Īlso, there are HD texture packs available now. Reminds me of similarly comparing Thief 1-2 vs Thief 3's "nerfed for XBox" ( and even vs Thief 4).
Newer engine does not automatically mean better if level design goes down at the same time as visuals go up. It's almost an embarrassment as to how +15-20 year newer modern games / engines with 50x greater horsepower still often need tiny "hubs". Large (mostly single-piece) level design. Unreal really did push coloured lighting in many areas, and levels as a whole really felt atmospheric due to this rather than the 20 year old textures / meshes.ģ. To me, Unreal along with a few other old school games like FEAR1, etc, were the last of the "old school dev who knew what they were doing outside of shader reliance" games where the developers had to get the "base lighting" right out of necessity and couldn't rely on modern "spammed glowing fog + over-exaggerated Bloom / Depth Of Field" post-processing effects filling every room as a cheap substitute. ALT-tabbed out and Googled it and sure enough Alexander Brandon, Michiel van den Bos & Daniel Gardopée did both. "Damn this sounds really, REALLY Deus Ex 1-ish". Within the first 5 minutes of Unreal Gold three things stood out:-ġ. As do UE2 (Bioshock 1-2) and UE3 (Bioshock Inf, Dishonored, etc). UE1 (DX1, Unreal) games have their own "character". Completely agree with the "feel of the Unreal Engine" thing. Here's hoping this isn't just a one-off, and that more collabs like this are in the pipeline.Click to expand.I love these "anniversary" posts you do (where's the damn "thumbs up" Emoji gone)? I actually played Unreal Gold (GOG version includes Return To Na Pali) for the first time last year (another missed at launch, then forgotten about). It's exciting to see Digital Extremes, who worked with Epic in the past as co-creators of the Unreal franchise, giving a little nod to their past like this. These will be downloaded immediately, too, meaning you can jump right into the action without any extra hassle.Īs far as the weapons go, players will have access to the following:
No, really - that's it! By doing this, you'll automatically unlock the entire Unreal Tournament Weapon Bundle, as well as the Synkra Syandana.
To take advantage of this limited time offer, all you need to do is install the Epic Games Store, download Warframe, then sign in. Fans can download three iconic Unreal Tournament weapons, skins, and a nice grab bag of bonus goodies.
Unreal Tournament may dead and gone, but its legacy lives on this month in the unlikeliest of places: Warframe.įrom tonight until December 24, PC players get access to timed promotion that brings a whole assortment of swag that will be familiar to old-school shooter diehards.